Radiant Media Player supports adding cue-points (a.k.a. timestamped markers) for creating custom implementation tailored to your business needs. When a cue-point is reached the player will fire an event to allow for custom interaction. Cue-points are visible in the timeline and an information box appears when a specific cue-point is hovered. See below for settings, API methods and events available.
cuePoints: Array<CuePoint>
This setting enables cue-points marking in the player. You must pass Array<CuePoint> to the player.
Each CuePoint Object
represents a cue-point.
Each CuePoint Object
has a time: Number
property expressed in milliseconds and a
text: String
property.
Default: []
. Example:
cuePoints: [ { time: 5000, text: 'hello cuepoint 1' }, { time: 15000, text: 'hello cuepoint 2' }, { time: 30000, text: 'hello cuepoint 3' }, { time: 45000, text: 'hello cuepoint 4' }, { time: 60000, text: 'hello cuepoint 5' } ]
A full player example can be found on our demo page.
cuePointsCallback: Function
Each time a cue-point cuePoints.time
is reached by the player playhead,
cuePointsCallback
will run. This
callback is the same for all cue-points. Default: null
.
cuePointsVisibleOnTimeline: Boolean
By default cue-points are visible on the player timeline. This setting when set to false
allows for cue-points to be hidden from the timeline while having access to the cue-points
API. Default: true
.
cuePointData
getter
const cuePointData = rmp.cuePointData;
This getter returns CuePoint Object
representing
the last cue-point that was known to the player. This should be used upon cuepoint
event
cuepoint
Fires when the timestamp of a specific cue-point is reached by the playhead of the player.
rmp.on('cuepoint', () => { console.log('cuepoint event'); console.log(rmp.cuePointData); });
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